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Magic: The Gathering Set Timeline by Era

Magic: The Gathering Set Timeline by Era

Posted by Joshua James on 25th Jul 2025

Magic: The Gathering Set Timeline by Era (Updated 2025 Edition)

Classic Era (1993–2006)

  • Alpha (1993) – The original Magic: The Gathering set and the foundation of the game. Alpha introduced the original card pool, five colors of Magic, the game's fundamental rules and many cards that remain iconic decades later.
  • Beta (1993) – A corrected and slightly expanded version of Alpha that helped establish Magic's early competitive and collecting communities.
  • Unlimited (1993) – A non-limited reprint of the original card pool, making many of Magic's earliest cards more widely available.
  • Arabian Nights (1993) – Magic's first expansion, inspired by Middle Eastern folklore and introducing the setting of Rabiah.
  • Antiquities (1994) – An artifact-focused expansion centered around the ancient conflict between Urza and Mishra, establishing the Brothers' War as one of Magic's foundational stories.
  • Revised Edition (1994) – A major reprint set that updated the original card pool and brought Magic's early staples to a wider audience.
  • Legends (1994) – Introduced legendary creatures and multicolored cards while significantly expanding Magic's storytelling and character-driven design.
  • The Dark (1994) – A darker expansion exploring the aftermath of earlier conflicts, with a strong emphasis on atmosphere and unusual mechanics.
  • Fallen Empires (1994) – A tribal-focused set built around the struggles between several civilizations and factions.
  • Fourth Edition (1995) – A major core-set reprint release that continued establishing Magic's fundamental card pool.
  • Ice Age (1995) – A large standalone expansion built around a frozen world threatened by ancient forces. It introduced snow-covered lands and cumulative upkeep.
  • Homelands (1995) – A heavily story-driven set centered on the plane of Ulgrotha and characters including Baron Sengir.
  • Alliances (1996) – Continued the Ice Age storyline and introduced powerful cards such as Force of Will.
  • Mirage (1996) – Began a major three-set story arc and introduced mechanics including phasing.
  • Visions (1997) – Continued the Mirage storyline with an emphasis on creative combat tricks and multicolor gameplay.
  • Weatherlight (1997) – Introduced the Weatherlight crew and began one of Magic's longest-running story sagas.
  • Tempest (1997) – Continued the Weatherlight Saga on Rath, introducing mechanics such as buyback and shadow.
  • Stronghold (1998) – Expanded the Rath storyline and developed several of Tempest's mechanics and themes.
  • Exodus (1998) – Concluded the Tempest block and continued the Weatherlight crew's struggle against Phyrexia.
  • Urza's Saga (1998) – One of Magic's most powerful and influential sets, focusing heavily on artifacts, enchantments and the history of Urza.
  • Urza's Legacy (1999) – Continued the Urza storyline and introduced the first foil cards in regular Magic booster packs.
  • Urza's Destiny (1999) – Concluded the Urza block with strong artifact, enchantment and combo themes.
  • Mercadian Masques (1999) – Began a new story following the Weatherlight crew after the events on Rath.
  • Nemesis (2000) – Continued the Mercadian Masques storyline and introduced fading.
  • Prophecy (2000) – Concluded the Masques block with a strong emphasis on lands and resource management.
  • Invasion (2000) – Began the Invasion block and celebrated multicolor Magic on an enormous scale.
  • Planeshift (2001) – Expanded the multicolor themes of Invasion and continued the story of the Phyrexian invasion.
  • Apocalypse (2001) – Concluded the Invasion story with the climactic battle against Phyrexia.
  • Odyssey (2001) – Introduced a major graveyard-focused environment and mechanics such as Threshold.
  • Torment (2002) – A heavily black-focused set built around graveyards, Madness and dark themes.
  • Judgment (2002) – Completed the Odyssey block while shifting attention toward white and green strategies.
  • Onslaught (2002) – A major tribal set featuring Goblins, Elves, Zombies, Soldiers and other creature types.
  • Legions (2003) – The first Magic set composed entirely of creature cards, heavily emphasizing tribal interactions.
  • Scourge (2003) – Focused on large creatures, high mana costs and the powerful Storm mechanic.
  • Mirrodin (2003) – Introduced the artifact world of Mirrodin and mechanics including Affinity and Equipment.
  • Darksteel (2004) – Expanded Mirrodin's artifact themes and introduced indestructible cards and powerful artifact strategies.
  • Fifth Dawn (2004) – Concluded the Mirrodin block with the Sunburst mechanic and additional artifact themes.
  • Champions of Kamigawa (2004) – Introduced the Japanese-inspired plane of Kamigawa and a large cast of legendary characters.
  • Betrayers of Kamigawa (2005) – Expanded Kamigawa with Ninjas, Spirits and the Ninjutsu mechanic.
  • Saviors of Kamigawa (2005) – Concluded the Kamigawa storyline with mechanics focused on hand size and long-term resources.
  • Ravnica: City of Guilds (2005) – Introduced the famous guild-based plane of Ravnica and established a major multicolor identity for Magic.
  • Guildpact (2006) – Added three more Ravnica guilds and expanded the guild-based design.
  • Dissension (2006) – Completed the original Ravnica block and introduced the remaining guilds.
  • Coldsnap (2006) – Returned to the Ice Age setting and completed the original Ice Age-era storyline.

Modern Core & Block Era (2007–2014)

  • Time Spiral (2006) – Explored Magic's history through a world distorted by temporal instability.
  • Planar Chaos (2007) – Examined alternate versions of Magic's color philosophy and iconic cards.
  • Future Sight (2007) – Looked toward possible futures for Magic through unusual mechanics and card designs.
  • Lorwyn (2007) – Introduced a tribal-focused fairy-tale world populated by races including Elves, Goblins, Kithkin and Merfolk.
  • Morningtide (2008) – Expanded Lorwyn's tribal themes and introduced class-based tribal interactions.
  • Shadowmoor (2008) – Returned to the same world in a darker form, emphasizing hybrid mana and a transformed environment.
  • Eventide (2008) – Completed the Shadowmoor storyline with additional hybrid cards and color-pair strategies.
  • Shards of Alara (2008) – Introduced a plane divided into five three-color shards.
  • Conflux (2009) – Brought the shards closer together and expanded multicolor gameplay.
  • Alara Reborn (2009) – The first Magic set composed entirely of multicolored cards.
  • Zendikar (2009) – Introduced an adventure-focused plane built around lands, exploration and the Landfall mechanic.
  • Worldwake (2010) – Expanded Zendikar's land-based themes and continued the Eldrazi storyline.
  • Rise of the Eldrazi (2010) – Introduced the massive Eldrazi titans and transformed Zendikar into the setting for a major cosmic conflict.
  • Scars of Mirrodin (2010) – Returned to Mirrodin as the Phyrexian threat began to emerge.

  • Mirrodin Besieged (2011) – Depicted the escalating war between Mirrans and Phyrexians.
  • New Phyrexia (2011) – Completed the takeover of Mirrodin and transformed the plane into New Phyrexia.

  • Innistrad (2011) – Introduced one of Magic's most popular horror settings, featuring vampires, werewolves, ghosts and other supernatural creatures.

  • Dark Ascension (2012) – Continued Innistrad's horror storyline as the plane became increasingly dangerous.

  • Avacyn Restored (2012) – Returned Avacyn and changed the balance of power on Innistrad.

  • Return to Ravnica (2012) – Returned to Ravnica and its ten guilds.

  • Gatecrash (2013) – Expanded the Ravnica guild system with five additional guilds.

  • Dragon's Maze (2013) – Concluded the Ravnica block with all ten guilds competing in the maze.

  • Theros (2013) – Introduced a Greek mythology-inspired world dominated by gods, heroes and legendary monsters.

  • Born of the Gods (2014) – Expanded Theros's pantheon and heroic themes.

  • Journey into Nyx (2014) – Concluded the Theros storyline with a major conflict between mortals and gods.

  • Khans of Tarkir (2014) – Introduced Tarkir's five clans and a major focus on three-color strategies.


Modern Standalone Era (2015–2022)

  • Fate Reforged (2015) – Travelled back in Tarkir's history to reveal a timeline in which dragons survived.
  • Dragons of Tarkir (2015) – Showed the alternate Tarkir created by Sarkhan's time-travel intervention.

  • Magic Origins (2015) – Explored the origins of five major Planeswalkers and helped transition Magic into a more planeswalker-centered storytelling era.
  • Battle for Zendikar (2015) – Returned to Zendikar for the Gatewatch's first major battle against the Eldrazi.

  • Oath of the Gatewatch (2016) – Expanded the Gatewatch and concluded the Zendikar Eldrazi storyline.
  • Shadows over Innistrad (2016) – Returned to Innistrad with a mystery surrounding the disappearance of Avacyn and the appearance of Eldrazi influence.

  • Eldritch Moon (2016) – Concluded the Innistrad Eldrazi story with the transformation of the plane's monsters.

  • Kaladesh (2016) – Introduced an inventive world filled with artifacts, Vehicles and Energy.

  • Aether Revolt (2017) – Continued Kaladesh's rebellion against the Consulate.

  • Amonkhet (2017) – Introduced an Egyptian-inspired plane secretly controlled by Nicol Bolas.

  • Hour of Devastation (2017) – Showed Nicol Bolas's devastating arrival on Amonkhet.

  • Ixalan (2017) – Introduced a world of Dinosaurs, Pirates, Vampires and Merfolk searching for a legendary city.

  • Rivals of Ixalan (2018) – Continued the race for the Immortal Sun and concluded the Ixalan storyline.

  • Dominaria (2018) – Returned to Magic's original home plane and revisited characters and events from across the game's history.

  • Core Set 2019 (2018) – A core-style release heavily connected to Nicol Bolas and the events leading toward the War of the Spark.
  • Guilds of Ravnica (2018) – Returned to Ravnica as Nicol Bolas's plans began moving toward their final stage.

  • Ravnica Allegiance (2019) – Continued the Ravnica story with the remaining five guilds.

  • War of the Spark (2019) – A massive planeswalker battle on Ravnica that brought Nicol Bolas's long-running storyline to its climax.

  • Modern Horizons (2019) – A standalone set designed specifically for the Modern format, introducing new cards directly into Modern.
  • Core Set 2020 (2019) – A core-style set featuring Chandra Nalaar and a large selection of reprints and new cards.
  • Throne of Eldraine (2019) – Introduced a fairy-tale world inspired by Arthurian legends, fairy tales and folklore. Adventure and Food became major themes.

  • Theros Beyond Death (2020) – Returned to Theros and the Underworld with Escape and constellation themes.

  • Ikoria: Lair of Behemoths (2020) – Introduced a monster-filled plane built around Mutate and gigantic creatures.
  • Core Set 2021 (2020) – Featured Teferi and provided a mixture of new cards and classic reprints.
  • Jumpstart (2020) – Created a highly accessible deckbuilding experience by allowing players to combine themed packs into playable decks.
  • Zendikar Rising (2020) – Returned to Zendikar with Landfall and Modal Double-Faced Cards.

  • Kaldheim (2021) – Introduced a Norse mythology-inspired plane of ten realms.

  • Strixhaven: School of Mages (2021) – Introduced a magical university with five colleges and mechanics such as Magecraft and Learn.

  • Modern Horizons 2 (2021) – Followed Modern Horizons with another powerful Modern-focused release containing new cards and reprints.
  • Adventures in the Forgotten Realms (2021) – Brought Dungeons & Dragons into a Standard-legal Magic set.
  • Innistrad: Midnight Hunt (2021) – Returned to Innistrad with Werewolves, the Day/Night system and a growing supernatural threat.

  • Innistrad: Crimson Vow (2021) – Focused on vampires and the wedding of Olivia Voldaren and Edgar Markov.

  • Kamigawa: Neon Dynasty (2022) – Reimagined Kamigawa as a futuristic cyberpunk world while retaining its traditional mythology.

  • Streets of New Capenna (2022) – Introduced a 1920s-inspired crime world ruled by five demon-led families.

  • Dominaria United (2022) – Began the final major Phyrexian storyline and returned to Dominaria.

  • The Brothers' War (2022) – Revisited the ancient conflict between Urza and Mishra, connecting directly to Magic's earliest lore and the coming Phyrexian invasion.

  • Jumpstart 2022 (2022) – Expanded the Jumpstart concept with new themed boosters and reprints.


2023 — Phyrexian War & Multiverse Transition

  • Phyrexia: All Will Be One (2023) – Brought the Phyrexian invasion to its most dangerous point as the heroes fought directly on New Phyrexia. Toxic, Oil Counters and Proliferate were central themes.

  • March of the Machine (2023) – The Phyrexian invasion spread across the Multiverse, bringing together characters from numerous planes for Magic's massive multiversal battle.

  • March of the Machine: The Aftermath (2023) – An epilogue exploring the consequences of the Phyrexian invasion and major changes to the Multiverse.
  • Wilds of Eldraine (2023) – Returned to Eldraine after the Phyrexian invasion, with fairy tales, enchantments, Roles and Bargain.

  • The Lost Caverns of Ixalan (2023) – Returned to Ixalan with an underground exploration story involving ancient civilizations, Dinosaurs and powerful artifacts.

Universes Beyond — 2023

  • The Lord of the Rings: Tales of Middle-earth (2023) – A major Universes Beyond release bringing Tolkien's Middle-earth into Magic, including characters such as Frodo, Aragorn, Gandalf and Sauron.

  • Warhammer 40,000 Commander Decks (2022/2023 product era) – Four Commander decks based on the Warhammer 40,000 universe, featuring factions including Space Marines, Tyranids, Necrons and Chaos.

  • Doctor Who Commander Decks (2023) – Four Commander decks bringing the Doctor Who universe into Magic, with Doctors, companions, villains and time-travel themes


2024 — Omenpath & Universes Beyond Era

  • Murders at Karlov Manor (2024) – A Ravnica murder mystery featuring detectives, Clues, Cases and Suspects.

  • Outlaws of Thunder Junction (2024) – A Wild West-inspired plane filled with outlaws, crime, mounts and heists.

  • Modern Horizons 3 (2024) – A major Modern-focused release featuring powerful new cards, Eldrazi themes and reprints.
  • Bloomburrow (2024) – Introduced a plane populated almost entirely by anthropomorphic woodland animals, including Mice, Squirrels, Frogs and Raccoons.

  • Duskmourn: House of Horror (2024) – A horror-themed set taking place inside a gigantic supernatural house that consumes and transforms its victims.

  • Foundations (2024) – A long-term introductory set designed to establish a stable foundation for new Magic players. Foundations is intended to remain Standard-legal until at least 2029, making it different from traditional annual Core Sets.

Universes Beyond — 2024

  • Fallout (2024) – Four Commander decks based on Bethesda's Fallout universe, featuring factions, characters and post-apocalyptic themes.

  • Assassin's Creed (2024) – A crossover release featuring characters and locations from the Assassin's Creed franchise.


2025 — Multiverse & Major Crossover Era

  • Innistrad Remastered (2025) – A curated celebration of Innistrad bringing together cards and themes from across the plane's history, including Vampires, Werewolves, Spirits and other gothic staples.
  • Aetherdrift (2025) – A multiversal racing adventure centred around the Ghirapur Grand Prix. Players race across three different worlds using Vehicles, Speed and racing mechanics such as Start Your Engines! and Max Speed.

  • Tarkir: Dragonstorm (2025) – Returns to Tarkir for a huge conflict between the plane's five clans and a massive dragon resurgence. The set combines Tarkir's three-color identities with powerful Dragons and a new generation of clan-focused gameplay.

  • Magic: The Gathering—FINAL FANTASY (2025) – A full Universes Beyond set covering the entire FINAL FANTASY franchise. Cloud, Sephiroth, Terra, Lightning, Noctis and many other characters, creatures and locations become Magic cards. The set also incorporates iconic summons, spells and story moments from the games.

  • Magic: The Gathering | Marvel's Spider-Man (2025) – A Universes Beyond set bringing Spider-Man and the wider Marvel Spider-Man universe into Magic. The set features iconic characters including Spider-Man, Miles Morales, Gwen Stacy, Venom, Green Goblin, Doctor Octopus and other heroes and villains from Spider-Man's history. It combines Marvel's superhero storytelling with Magic's legendary creatures, spells and mechanics.

  • Edge of Eternities (2025) – Takes Magic into a science-fiction setting within the Sothera system. Players encounter advanced technology, charged artifacts, alien civilizations and the enormous Supervoid. New mechanics include Warp and Spacecraft.

  • Magic: The Gathering | Avatar: The Last Airbender (2025) – A major Universes Beyond crossover based on the animated series. Aang, Katara, Sokka, Zuko, Toph, Azula and other characters appear alongside the Four Nations, bending, spirits and creatures from the series.


2026 — The Multiverse Expands

  • Lorwyn Eclipsed (January 23, 2026) – Returns to Lorwyn and Shadowmoor, revisiting the plane's Kithkin, Boggarts, Elves and other inhabitants. The set explores the boundary between Lorwyn's idyllic daylight and Shadowmoor's darker world while following Strixhaven students travelling beyond their familiar surroundings.

  • Magic: The Gathering | Teenage Mutant Ninja Turtles (March 6, 2026) – Brings the Teenage Mutant Ninja Turtles universe into Magic. Leonardo, Donatello, Michelangelo, Raphael and characters from across the franchise become part of Magic's crossover universe, with the release including Commander content as well.

  • Secrets of Strixhaven (April 24, 2026) – Returns to Arcavios and Strixhaven University. Instead of focusing solely on classroom life, the story follows students exploring the world beyond the university's colleges and discovering secrets away from campus.

  • Magic: The Gathering | Marvel Super Heroes (June 26, 2026) – A major Universes Beyond release bringing heroes and villains from across Marvel into Magic. The set includes characters from famous Marvel teams and stories, creating a large-scale superhero crossover.

  • Magic: The Gathering | The Hobbit (August 14, 2026) – Returns to Middle-earth for Bilbo Baggins's adventure from Hobbiton to the Lonely Mountain. The set features Bilbo, Dwarves, Elves, Trolls, Goblins and Smaug while adapting the story of The Hobbit into Magic gameplay.
  • Reality Fracture (October 2, 2026) – An upcoming main Magic set centred on a dramatically altered Multiverse. The story involves Jace reshaping reality into his ideal vision, producing distorted versions of familiar characters, spells and strategies. The set is scheduled for October 2, 2026.
  • Magic: The Gathering | Star Trek (November 13, 2026) – An upcoming Universes Beyond set spanning the wider Star Trek franchise. The set will feature characters, crews, adversaries and starships from across six decades of Star Trek history.


Commander Sets Overview

Commander sets support Magic’s multiplayer format with preconstructed 100-card decks focused on legendary creatures and multiplayer strategy.

  • Commander (2011) – Introduced the first official Commander preconstructed decks.
  • Commander 2013 – Expanded Commander with five color combinations and new multiplayer-focused cards.
  • Commander 2014 – Focused on mono-colored Commander decks.
  • Commander 2015 – Introduced Experience counters and additional legendary commanders.
  • Commander 2016 – Introduced the four-color Commander decks and the Partner mechanic.
  • Commander 2017 – Built around tribal themes including Dragons, Vampires, Cats and Wizards.
  • Commander 2018 – Explored artifacts, enchantments and graveyard strategies.
  • Commander 2019 – Introduced new Commander mechanics and four themed decks.
  • Commander 2020 – Connected to Ikoria and included new multiplayer strategies.
  • Commander Legends (2020) – Combined Commander with a draftable Limited environment.
  • Commander 2021 – Connected to Strixhaven and its five colleges.
  • Commander Legends: Battle for Baldur's Gate (2022) – Returned to the Dungeons & Dragons universe in a draftable Commander environment.
  • Warhammer 40,000 Commander Decks (2022) – Four Universes Beyond decks based on Warhammer 40,000.
  • Doctor Who Commander Decks (2023) – Four Commander decks based on Doctor Who.
  • Fallout Commander Decks (2024) – Four Commander decks based on Fallout.
  • Assassin's Creed Commander Products (2024) – Commander-focused crossover content from Assassin's Creed.
  • 2025–2026 Commander Products – Continued the expansion of Commander through both traditional Magic settings and Universes Beyond collaborations.

Core Sets Overview

Core Sets have traditionally served as introductory and foundational releases for Magic, combining straightforward gameplay, reprints of important cards and a selection of new designs.

Key Core Sets

  • Limited Edition Alpha (1993) – The original Magic card set and the foundation of the game.
  • Beta (1993) – Corrected and expanded Alpha.
  • Unlimited (1993) – Wider-release reprint of the original card pool.
  • Revised Edition (1994) – Updated early core-set environment.
  • Fourth Edition (1995) – Major reprint release.
  • Fifth Edition (1997) – Updated the core card pool and rules environment.
  • Classic Sixth Edition (1999) – A major rules-focused core set that helped establish the modern rules structure.
  • Seventh Edition (2001) – Continued the traditional core-set model with updated artwork and reprints.
  • Eighth Edition (2003) – Marked the tenth anniversary era of Magic and introduced a major visual frame update.
  • Ninth Edition (2005) – Continued the traditional introductory core-set approach.
  • Tenth Edition (2007) – The final numbered core set before the naming system changed.
  • Magic 2010 (2009) – Revitalized the Core Set line with new cards, planeswalkers and a stronger connection to modern Magic design.
  • Magic 2011 (2010) – Continued the annual core-set model with new cards and reprints.
  • Magic 2012 (2011) – Expanded the annual core-set approach with new designs and evergreen mechanics.

  • Magic 2013 (2012) – Continued the annual core-set model and introduced new cards alongside established staples.
  • Magic 2014 (2013) – Featured Chandra and continued the planeswalker-focused presentation of core sets.
  • Magic 2015 (2014) – Updated the visual identity of Magic and continued the annual core-set tradition.
  • Magic Origins (2015) – Served as the final major core-style release before Wizards moved away from the annual Core Set model for several years.
  • Core Set 2019 (2018) – Returned to the Core Set model and focused heavily on Nicol Bolas and his history.
  • Core Set 2020 (2019) – Featured Chandra Nalaar and a large selection of new cards and reprints.
  • Core Set 2021 (2020) – Featured Teferi and continued the modern Core Set format.
  • Foundations (2024) – Reintroduced the introductory philosophy of a Core Set in a new long-term format. Unlike traditional Core Sets, Foundations is intended to remain Standard-legal until at least 2029.

Modern-Focused Standalone Sets

  • Modern Horizons (2019) – Introduced new cards directly into Modern rather than passing through Standard.
  • Modern Horizons 2 (2021) – Expanded the concept with another large release of Modern-focused cards and reprints.
  • Modern Horizons 3 (2024) – Continued the Modern Horizons series with a major emphasis on powerful new cards, Eldrazi and Commander play.

Jumpstart

  • Jumpstart (2020) – Created a unique way to play Magic by allowing players to combine two themed boosters into a ready-to-play deck.
  • Jumpstart 2022 (2022) – Expanded the concept with new themes, cards and combinations.

Lore Expansions & Story Arcs

Weatherlight Saga

The Weatherlight Saga established one of Magic's first major interconnected narratives, following the crew of the Weatherlight as they travelled between planes and eventually confronted the Phyrexian threat.

Urza & The Brothers' War

The rivalry between Urza and Mishra began in Antiquities and became one of Magic's most important historical stories. The Brothers' War eventually received a dedicated return in 2022.

Phyrexian Saga

The Phyrexians became one of Magic's defining villains. Their story stretches from the earliest sets through the Weatherlight Saga, the invasion of Mirrodin, New Phyrexia and ultimately the multiversal invasion depicted in Dominaria United, Phyrexia: All Will Be One and March of the Machine.

Zendikar & The Eldrazi

Zendikar introduced the Eldrazi threat and eventually brought together the Gatewatch. The story continued across multiple Zendikar visits and became one of the defining arcs of the modern era.

Innistrad

Innistrad established Magic's gothic-horror identity through Vampires, Werewolves, Spirits and Zombies. The plane returned repeatedly, including Shadows over Innistrad, Eldritch Moon, Midnight Hunt, Crimson Vow and later remastered releases.

Nicol Bolas

Nicol Bolas became one of Magic's most important villains. His storyline developed through Amonkhet, Dominaria and the Ravnica sets before reaching its climax in War of the Spark.

The Phyrexian Invasion

The 2022–2023 storyline brought together decades of Phyrexian lore. Dominaria United began the final conflict, Phyrexia: All Will Be One moved the battle to New Phyrexia, and March of the Machine expanded the invasion across the Multiverse.

The Omenpath Era

Following the Phyrexian invasion, the Multiverse changed dramatically. Omenpaths allowed characters and peoples to travel between planes without relying solely on traditional Planeswalker abilities. This opened the door to stories involving multiple worlds and eventually helped establish the increasingly interconnected structure of modern Magic.

Universes Beyond

Universes Beyond expanded Magic beyond its traditional Multiverse by introducing officially licensed crossover settings. Major releases have included The Lord of the Rings, Warhammer 40,000, Doctor Who, Fallout, Assassin's Creed, FINAL FANTASY, Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, Marvel Super Heroes, The Hobbit and Star Trek.


Magic: The Gathering Through 2026

Magic has evolved from a small fantasy card game released in 1993 into a massive trading-card-game universe spanning original planes, decades of interconnected lore, multiple formats and major crossover properties.

The game has moved from the early days of Alpha and the Power Nine through the Weatherlight Saga, Urza's conflicts, the Phyrexian invasions, the Gatewatch era, Nicol Bolas's Multiverse-spanning plans and the modern Omenpath era.

By 2025 and 2026, Magic had entered an especially broad period of experimentation. Original settings such as Tarkir, Sothera, Lorwyn and Strixhaven exist alongside major Universes Beyond releases including FINAL FANTASY, Avatar: The Last Airbender, Marvel, The Hobbit and Star Trek.

The result is a game that continues to combine its original fantasy identity with new worlds, characters and stories while maintaining the core strategic gameplay that began in 1993.


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